Behind the scenes stories of making movies in and out of Hollywood. Independent film production company Brothers’ Ink Productions experiences and stories from the making of Reveille, Locker 13 and the writing of numerous screenplays and scripts.
Most veteran actors I know of, tap out at right around 100 credits to their names. And those are the hard working actors. Go ahead and check out James Garner, Cary Grant or Humphrey Bogart. They don’t even breach the 100 film mark. Now look at heavy working actor’s lifetime credits like Michael Caine, Lance Hendriksen, or Lee Van Cleef. They all reach between 150-200 credits…and they seemed to work a LOT. Then there are the truly RARE actors, usually very popular character actors that will reach 250-350 credits, in their lifetime, like Christopher Lee (280) or Ed Asner (333!).
Now if I were to tell you, there is an actor out there who just turned 40 last year (happy birthday) and already has 228 credits to his name! Half a normal human lifetime and he has already twice as many credits as your normal hard working retired actor! Also, he’s worked with a list of very good actors; Jessica Chastain, Treat Williams, George Kennedy, Danny Trejo, Rupert Friend, Ronny Cox, Vivica A. Fox, Bai Ling, Jon Gries, Curtis Armstrong, Eric Roberts, Armand Assante…and more and more…He’s the best and the hardest working actor, you’ve probably never heard of.
I’m amazed and impressed every day by his growing list of stats. He’s going to end up with the most film credits by an actor at the end of his lifetime than any actor that ever lived. He didn’t start out trying to break a world record but he will end up with one when he’s done. I’m not counting porn stars, voice actors or extras, I’m talking normal actors with speaking roles as lead or supporting characters. A good example, is James Hong, recognizable character actor, still going strong in his eighties…at 406 credits but there are some fantastic character actors like Oliver Hardy (414), Harry Harvey (436), Byron Foulger (482), or the amazing James Flavin (500!). Many of those last ones racked up stats as the every man; truck drivers, bell hops, delivery men with one or two lines, not as larger supporting and lead roles that Jose has been tackling over the last 10 years.
I have a lot of young actors trying to break into the business ask me weekly how to get in and I tell every single one of them about Jose. How does he work so much? So, my first tip to these young actors is simply to be likable! I would say if Jose Rosete had a world class attribute or super power, it would be his likability. In person, he’s very reserved, a bit shy, eager, smiles a lot, doesn’t run from people or crowds, jumps in to help at any opportunity and volunteers for everything, is the first to show up on set, last to leave, never complains, always is positive and talks well of others…he’s just incredibly LIKABLE. He works incredibly hard and he loves being on set and is prepared and ready to go at all times. I can’t say enough good things about him and it’s been my experience that everyone who’s ever worked with him…says the exact same things.
It’s key to his success. People will hire him again and again and again, simply because people love working with him.
The next best trait he has and contributes greatly in his success is that he’s active in his own promotion! From day one, I’ve seen him use every tool he can to reach out, meet people, find jobs, stay social, and be active. He’s very good with online tools like Facebook, Twitter, Instagram, IMDB, Wikipedia, YouTube and Vimeo. He’s easy to get a hold of and he’s easy to research. He’s very active. Need to see a picture, try to google him, want to see his reel, want to see his latest projects… BAM, he’s right there.He looks mean…but trust me, he’s awesome all around and once he gets a role…he’s all in. He’s very focused and zeroed in. Locked and loaded, he gives the director and producer everything they want and more. Check him out in our very own Locker 13, where he is a 3-headed monster as an actor, writer and producer on the film.
Adam and I have always been fascinated with and loved the move, The Thing by John Carpenter. The things we especially loved about it was the isolated feeling of the movie, the distrust between characters, the paranoia that creeps in and the ultimate scenarios that play out throughout the film to ferret out who is a “Thing” and who isn’t. It really ratchets up the tension in the film.
So with this in mind, I felt compelled to write down and share our experience with, or I should say our near-experience with the making of what was to be a prequel of sorts, but with what ended up with an identical title, (so as to confuse the audience even more; is it a prequel or is it a remake?!?) ultimately released to theaters in 2011.
Anyway, the film was released with some real nifty marketing posters by a young Drew Struzan who would gain fame with the Star Wars, Indiana Jones and Harry Potter posters he would paint later. It had some strong competition that year, but really grew an audience on video and my brother and I loved it right away and to this day I think it’s the best horror film ever made.
(Original Drew Struzan Concept For the Poster 1982)
So skip forward a couple of decades and Adam and I have written several screenplays by this time, written several book to script adaptations, and made a few films and even won an Emmy; generally seeing a spark of success which is very fleeting in Hollywood. Overall, feeling pretty good, getting our feet wet and having fun. In 2008, a company convinces Universal to let them produce a sequel to The Thing and posts in the trades a search for pitches and treatments for the production.
I have to admit, we got very excited about putting together a pitch for submission to see if we could possibly convince them to let us write the script. We do a lot of research when we do a script and this treatment was no different. We researched the location, the original film and story it’s based on and elements we wanted to put in our “prequel”. Our idea was pretty similar to what was eventually put onscreen when it comes to general plot. We loved the idea of telling the story of what happened at the original Norwegian Station that was a catalyst for bringing the “Thing” to Kurt Russell’s movie in the beginning. We also were excited to be able to make it possible to bridge the first film with a “third” film by providing a way for the “Thing” to hit the mainland at the end of our treatment.
We quickly outlined what we loved about the Carpenter movie; the isolation, the desperation, the paranoia, the suspicions and key scenarios playing out pitting different groups of people against each other, in this case the different nationalities that were at work within our version. I think the key thing that the new version got wrong was having a woman in the mix, I just didn’t think that worked and if we wanted to stay within the confines of the Carpenter version, we decided to keep it an all male cast.
Anyway, I’m going to let you choose for yourselves, if you think our version would have made for a fantastic companion to the Carpenter film, as I think it does. I’m going to print it here in it’s entirety. Now, just for history’s sake, you know up front they didn’t pick ours. We’re not even sure if we were in the running as we were never notified and none of our real elements seemed to make it into the film they ultimately made. Right or wrong they went on to make the film they decided would do best, but ultimately I think they made another mistake by naming it the same name as the Carpenter film. They should have added, The Thing: Exodus or something.
The Thing Prequel (Treatment by Adam Montierth and Donovan Montierth, All Rights Reserved 2008-2016)
ANTARCTICA – 1982
On a routine reconnaissance mission under the Ronne Ice Shelf, HMS VALIANT, a British Nuclear Submarine discovers an anomaly of dense mass hidden under the ice in the Antarctic. CAPTAIN JAMES MUNRO, a veteran of the British Fleet is notified as he feeds his pet mice. The Sub receives orders to investigate.
They drift along the Bentley Subglacial Trench at the lowest point of Antarctica and find a place thin enough for them to break through the ice and exit through the conning tower. As soon as the sub has settled, LIEUTENANT GILBRETSON, a big bear of a man, stations himself outside the sub and chain-smokes his way through several cigarettes.
A group of five MEN, including Captain James Munro, and Roald Amundsen, a reluctant midshipman recruited as an interpreter, leave Lieutenant Gilbretson, as well as the remaining 122 crew members, and hike five kilometers to the geological research facility owned and operated by the Norwegian Polar Research Establishment with eight current occupants; six NORWEGIAN, one GERMAN and one ITALIAN SCIENTISTS.
They convince the scientists to go out and do some core samples where they find a spaceship buried in the ice. Captain Munro, concerned, ventures back to the Sub to receive his orders. Meanwhile, the scientists celebrate the historic discovery with a video camera and prepare to take samples from the spaceship.
Waiting for orders, Amundsen discovers an alien creature, the THING, frozen in the ice not far from the spaceship. Under protest from Amundsen, the scientists cut the block of ice containing the Thing out of the frozen tundra and drag it back to the research station using a snow tractor. KEEGAN GYLDEN, a top Norwegian scientist cuts a thin sample from the skin of The Thing and places it in a plastic container.
Captain Munro returns from the sub with an armed force of ten GUARDS to secure the station and to prevent the release of information regarding the spaceship. His orders are to retain all scientists and to collect all data, samples and specimens from the craft, until a proper research team can be deployed from Great Britain to examine the find properly.
The scientists are prevented from communicating back to their headquarters and are confined to the facility. Mistrust and anger, begin to grow between the two groups. The scientists continue to examine what materials they have from the craft, while the guards keep watch over them from room to room.
The Thing from the ice block, given time to thaw, slowly comes back to life and takes his first victim, WILLIAMSON, a guard passing between rooms.
In the lab, Keegan removes the thin sample of The Thing and places it carefully on a slide and onto a microscope. He looks into the microscope. The sample appears to be moving. Keegan rubs his eyes and looks back into the lens when a shout is heard from the next room. Keegan and the GERMAN rush out of the room to see what is going on.
It is the room with the block of ice, now empty. ALBIN, one of the Norwegians, is yelling at two guards and pointing to the empty block. As scientists and guards enter the room they become angry over the missing creature. The scientists accuse the guards of stealing the Thing from the ice block and the guards are suspicious of the scientists regarding the missing guard. Tempers rage and the scientists are sent to their sleeping quarters. As they sleep, the Thing, as Williamson, visits several men in their rooms.
Williamson Thing reappears the next morning, seemingly normal, except for slightly odd behavior, Amundsen notices. This doesn’t seem to mend the friction between the two groups but the scientists are allowed to continue their research. The language barrier enhances the groups frustrations as Amundsen is the only one who can speak Norwegian and it becomes increasingly difficult for him to mediate between the scientists and the guards.
Captain Munro takes a few men to go and examine the spacecraft a little closer. They get down to the ship and crack open a hatch in the top and go in. In the dark, they turn on the flashlights and make their way down several corridors. The ship is a frozen disaster. The inside of the ship lay in ruins, wreckage everywhere.
They find what appears to be a corridor with cells. Heavy iron doors with locks on the outside and little glass windows. One of the cells is busted outward, as if something massive broke through the door. A few dead bodies lay scattered about, ripped and frozen. Red ice glints off the floors and walls. Frozen blood everywhere. Captain Munro looks at the familiar body pieces and gasps when he realizes…they’re human.
Back at the lab, the scientists go back to their work. The Italian, complaining about the working conditions, helps GUSTAV, a Norwegian, carry a metal panel from the ship over to a table just as Keegan gets back to his microscope. Keegan yells at the Italian to keep his voice down and peers down into the lenses just as the skin slice of the Thing explodes upward through the microscope and into Keegan’s eye.
Keegan’s head snaps back as the microscope explodes and he falls to the floor, dead. The Italian and Norwegian yell and scramble over to Keegan. Keegan’s eye dangles from the socket and blood pours from his head. A few scientists and guards rush in. Confusion erupts as the Italian attacks the guards thinking they have sabotaged their equipment and killed his colleague. They manage to subdue the Italian and handcuff him and Gustav.
The guards take the Italian and Gustav to another building and lock them into a room by themselves. Williamson stays to watch over them. Keegan’s body is taken to a room and covered with a sheet.
Captain Munro gets back from the spaceship and seems shaken. To try to ease tension, he sends a group of guards back to the Sub. Amundsen pulls him aside to let him know what’s happened. He takes him to view Keegan and then tells him that the men’s nerves are at their breaking points.
Meanwhile, in the room with the two handcuffed men, Williamson paces back and forth nervously as the Italian continues to barrage him with Italian insults. Gustav tries to calm him, but finally Williamson walks over to the Italian and faces him. The Italian shuts up. Just as he thinks Williamson is going to walk away, he opens his mouth and a long tentacle comes out and wraps around the surprised Italian’s head. The Thing starts to assimilate the Italian. Gustav freaks out and starts yelling at the top of his lungs.
A guard runs over from the other building and throws the doors open to find Williamson Thing and the Italian melted together. Gustav runs over to the guard and tries to pull a grenade from the guard’s belt, but Gustav’s handcuffs make it difficult for him to grab the grenade, and in his haste manages to only pull off the pin. When he realizes, he dives outside into the snow, leaving the guard fumbling with his belt to get the grenade off. A few seconds later the building explodes from the inside.
Captain Munro and Amundsen run outside just as the building bursts into a fireball. The remaining scientists and guards filter outside to see the aftermath. The scientists are asking Amundsen what is going on and the guards are all in shock. Confusion erupts as they grill Gustav as to what was happening. Capt. Munro stands in shock looking at the fire, when he notices Keegan Thing standing next to him looking at the fire as well.
Keegan Thing turns to face Captain Munro and reveals his eye still sitting on his cheek, but acting as if everything is normal. The guards and scientists all look at Captain Munro when he yells in surprise. Keegan Thing looks around as if confused as to what is wrong with him. Amundsen points at his face and mentions the eye.
When he does this, recognition sets into Keegan Thing’s face and the eye on his cheek looks up and then juts up from the socket on it’s own accord and begins to look where Keegan Thing’s normal eye looks. At this, a few of the guards pull their guns from their holsters. Keegan Thing’s not getting the response he’s expecting so the eye plunges back into his head, then he looks around again as if to say, “Is this right?”. The men back away.
Finally not getting anywhere, Keegan Thing’s head cracks open into a giant mouth and launches out at Gustav. The Thing quickly overtakes Gustav as he screams in sheer terror. After the guards overcome their surprise they open fire at the Thing. Wounded, it busts through the door and back through the building. The guards chase it into the main room, but the Thing disappears into the ceiling.
Everyone comes running back outside to get answers from Captain Munro. Captain Munro tries to calm everyone down and explains as best as he can that the alien from the spaceship must have been alive but dormant from his frozen state. Everyone, visibly shaken and upset, argues and rambles about what to do. Amundsen tries to interpret as best as he can to the Norwegians and the German. They all decide that they need to track the Thing down. They assign pairs of men, pass out guns and grenades and spread out to look.
Each pair of men take different areas of the station to try and find the Thing. They look down every corridor, store room and work shed, but find nothing. A man yells from the kennels and shots are fired. The guards and the scientists all run to the kennels to find the Thing in the middle of the room assimilating dogs. They open fire on the Thing and it stops moving as if dead.
Albin speaks to Amundsen that they should pull the Thing out to the snow and burn it. Amundsen translates to the group and they all agree. They get the snow tractor and pull the Thing out to the snow and pour fuel on it. As they all stand around watching, Captain Munro lights a match and the Thing goes up in flames.
Confused, the scientists and guards argue about what to do next. Amundsen mediates as best as he can when he realizes that MIKAHIL, one of the Norwegians is speaking perfect English. He asks him how he’s able to speak English fluently. The group gets quiet and stare at Mikhail Thing. The other Norwegians and the German all back up, scared. The guards take their lead and everyone distances themselves from Mikhail Thing and pull out their guns.
Mikhail Thing tries to explain himself, but nobody believes him. They know that he’s the Thing. He gets angry and lashes out at Albin and one of the guards shoots him. Mikhail Thing, jumps at Albin and he falls into the fire, screaming. The men scatter, afraid. The two remaining Norwegians and the German run into the main room, then the German gets into one of the labs by himself and barricades the door.
Amundsen runs out of bullets as they fight Mikhail Thing. He runs inside and finds an axe. Mikhail Thing disappears behind one of the buildings. Inside, the Norwegians step toward Amundsen and he threatens them not knowing who to trust. The guards and Captain Munro come inside and try to calm Amundsen down. He looks at everyone as if they could be the Thing. The guards rush him, trying to get the axe away from him. Amundsen swings the axe and hacks one of the guards in the leg, he goes down on the ground screaming.
HAYES, a guard, grabs Amundsen. Amundsen chop one of Hayes hands off. The hand hits the ground and Hayes holds his amputated arm in pain. The Captain holds the men off and tries to reason with Amundsen that their fight is not with each other but with the creature. Amundsen argues that anyone can be the creature, how can they trust anyone. Captain Munro talks to Amundsen to try and keep him busy while the guards step closer and closer. Finally they all jump on Amundsen and he takes one last swing and embeds the axe in the door.
They hold Amundsen on the floor until they realize that Hayes, who just moments ago got his hand amputated, now has two hands again. He is helping to hold Amundsen down. The guards look at his two hands then look at his third amputated hand on the ground. They look back up at him and Hayes Thing gives them a “what?” look. The amputated hand suddenly grows spider legs out of the fingers and two eyes pop out of the back of the hand. It crawls frantically towards the guard that is laying down bleeding profusely from his leg.
The guards all jump up and pull out their guns and point them at the Hayes Thing on Amundsen. Hayes Thing immediately runs out of the room and the men follow, firing. The man on the ground bleeding, screams as the spider-hand crawls over and embeds itself into his bleeding leg. His leg and the spider-hand fuse together as one, as the Thing attempts to assimilate him. Captain Munro shoots the bleeding man dead. His leg continues to move. Munro drags the body outside and throws it into the fire.
The guards come back and shake their head as if to say the Thing is gone. All men become paranoid and point guns at each other suspecting everyone of being the Thing. The Norwegians try to calm everyone down. They speak as Amundsen translates. They explain that the Thing is learning how to act human. He mentions that they can identify the men that are the Thing, by amputating fingers and seeing who’s grows back.
Reluctantly, everyone agrees. The Norwegians get a surgical kit out and with scalpels cut a finger off of everyone’s hand one by one. They all hold up their bloody hands to show that none have grown back. The remaining men; four guards, two Norwegians, Captain Munro and Amundsen are all human.
The lights and heaters in the facility go out. They run outside to the generators to find Hayes Thing and Mikhail Thing are destroying the generators together. The men open fire at the Things and they both go down as if killed. To make sure they pour fuels on the bodies and burn them in the snow as the Norwegians check the generators.
They explain to Amundsen that they are not repairable and only have a few hours left before everything at the station freezes. A dog comes around the side of the building and everyone realizes that they haven’t killed all of the Thing. The dog runs away. The Norwegians tell Amundsen that they can’t let the Thing live and that they will use the helicopter to find it and kill it. After they are done, they will fly to the nearest city. Captain Munro lets them know that the rest of them are going back to the sub to report what has happened at the station. The Norwegians take their guns and grenades and start the Helicopter. Captain Munro, Amundsen, and the rest raise their amputated hands in a four finger salute, signifying still human. The Norwegians return salute and fly away.
The four remaining guards, Captain Munro and Amundsen head out to the sub. Forgotten and barricaded in the lab, the German cuts his wrists knowing that the cold will kill him soon. Sadly, he cuts his own throat.
The men get back to the sub to find Lieutenant Gilbretson back outside waiting for them. Amundsen notices that he is not chain-smoking and casually asks him about it. Gilbretson looks at him confused. This alarms Amundsen and the guards all pull their guns on Gilbretson. Captain Munro tells Gilbretson that they will have to cut a finger off to prove he is human. Just as a guard goes to cut his finger off, Gilbretson Thing morphs into a GIANT THING and grabs the surprised guard and tears him in half.
The guards open fire on the Giant Thing and Captain Munro and Amundsen throw grenades at it. They find cover just as the grenades go off and open a fissure in the ice. The Giant Thing slips into the water and screams like a banshee. The salt water reacts as acid to the Giant Thing and it foams up and dies horribly, sliding back into the sea.
The three remaining guards, Captain Munro, and Amundsen enter the sub to find it a ghost ship, everyone is gone and the communications boards are destroyed. They are concerned but relieved that they are back aboard and seal the sub back up and make arrangements to go home. Captain Munro leaves one of the guards in charge and goes to get some sleep in his cabin. He finds his mice alright and feeds them. Just as Captain Munro lays down, one of the mice grows tentacles and lashes out.
Amundsen, still unnerved from his ordeal, seals himself in his room and begins to record his fresh thoughts into a tape recorder. Later, he makes his way back to the navigation room. The three guards and Captain Munro are busy at the controls of the sub. They all ignore Amundsen as he enters and they stare at a TV monitor which shows them what is outside the sub.
Amundsen, curious, peers to see what they are looking at. Underwater, outside the sub, they are scanning another spaceship. As the sub moves further, Amundsen sees more ships and what appears to be a spaceship graveyard. Deathly, dark and sinister ghost spaceships lay scattered along the bottom of the sea where they have fallen.
Amundsen looks at Captain Munro and notices that he has all of his fingers again. Smiling, Captain Munro Thing looks directly at Amundsen and begins to explain that he was a captive on a ship headed for another place long ago. He managed to take over the ship, but crashed here in the process.
Amundsen looks at the guards to see if they notice that the Captain is now the Thing. All of the guards turn to face Amundsen. Eerily, they all stare at him along with Captain Munro Thing, and speak to him in perfect unison.
They explain that they sent a distress signal and had wondered what happened to those that followed. They now realize that they landed here and the sea swallowed them up.
After sending the signal, when they couldn’t wait any longer, they exited the spaceship and the weather was too much for them and they froze. Until Amundsen came and found them in the ice. They tell him that now they will survive and take over the planet, thanks to Amundsen.
Amundsen pulls out a gun and points it at Captain Munro Thing, who smiles and says that it won’t be long before he joins them. Instead of shooting Captain Munro Thing, Amundsen quickly aims at the pipes above their heads and a stream of salt water fills the cabin. The Things all scream together and scramble to reach Amundsen and find cover. Amundsen seals them in the room and soon the Things foam up once again in a horrible death, ending Amundsen’s worst nightmare.
Beaten and worn, Amundsen quickly programs the subs computers to the nearest port. Soon the sub reaches land and is seen entering Christchurch, New Zealand harbor.
Off in the small confines of the sub, a small Mouse Thing grows tentacles and lashes out.
Now you can see from our version that we got some inspiration from Ice Station Zebra (1968), as they are also on a mission to get to one of the Science Stations, in that one under the guise of a rescue mission in ours, an exploration mission. This is great because we can now explore more of what’s underneath the ice, we maintain the claustrophobic feeling and now we also have a vehicle that can take the danger to the mainland for the possible 3rd movie.
Anyway, we would have loved to see our version as I think it really had a chance of creating a new Franchise for the film series and I for one would have LOVED to see the possible 3rd movie where the THING hits a population and then really can do some damage. Oh, well, I hope you liked our version too, we can only hope that someone somewhere gets the idea to keep this film series going again.
For those of you that are old enough to remember, the Mickey Mouse Club TV show published a magazine along with the show that lasted 23 issues before it was cancelled. My brother Adam and I recently went to an auction in Phoenix, Arizona and purchased what I believe to be the Mock-Up of the very first issue of Walt Disney’s Mickey Mouse Club Magazine. I’m no expert, but here is what I’ve been able to find out from my research on the Mock-Up and my history with it. I’ve added pictures to help you decide for yourself if it is an important historical item.
Walt Disney’s Mickey Mouse Club Magazine was initiated in late 1955 by Western Publishing (New York) and was produced with the help of Disney staffers. It’s unclear to me if this Mock-Up is from Western Publishing themselves or one of the Disney staffers, but the latter seems more possible as I have a stack of Christmas Cards that the Disney Company only sent to employees that came along with the magazines.
I purchased the Mock-Up along with all 23 issues of the Magazine and a few other Disneyana items at an auction this last spring and when I looked through the lot of magazines I realized that one was different. The Magazines, along with the Mock-Up appeared to have been archived originally in some way as they have been hole punched to fit in a binder of some sort. All the magazines have matching holes, as if they were put together for storage.
The Mock-Up has light pencil marks throughout where someone wanted to highlight some changes for the final printing and on the cover at the top it has writing in pencil that says, “1st Issue Mock-Up”.
The Mock-Up was also unusual to me in that all the pages are printed one-sided and then glued together to show what the final may look like. The Mock-Up is in all black and white and on several pages, you can see where the text and pictures were made up of several smaller pieces as they show the edges of the paper. These are all indications to me that the Mock-Up was done in the 50’s as it matches the technology we had back then. No desktop publishing or computers were used to piece the first issue together.
I have added several comparison pictures with the Mock-Up and the finished first issue for your review. I hope this is helpful. If this truly is the Mock-Up for the first issue of the Magazine as it appears to be, it represents a singular historical document that should be placed in a museum or archive that can be preserved for future generations. It’s interesting not only for the fact that it’s the Mock-Up of the very first issue but also because it represents the techniques in magazine printing and publishing in the 1950’s.
We’ve tried to get it authenticated by contacting the Disney Archive and on Antiques Roadshow, but it’s such a unique document that it would really have to be looked at by someone involved in the original printing of the magazine or by an expert that is very familiar in how the original magazines were published, so we may never find out. Regardless, it is a fascinating piece of history and we will keep good care of it in our own files until a museum or Hollywood Archive of some sort shows an interest in it. For now, I thought it would be a fun story to share with our readers.
The action genre was owned primarily by the movie serials during this time and it was the peak of their popularity. The Adventures of Captain Marvel was hugely successful and widely considered to be one of the best serials ever produced. This was the first depiction of a comic book super hero on film. It is considered by most to be the best in a line of the Superhero serials that would follow.
The serial deserves its reputation and it made Tom Tyler (Captain Marvel) a bankable star for Republic. The funny thing is, this is one of the greatest cinematic trompe l’oeils ever, because Tom Tyler himself is hardly in the movie. About half the scenes of Captain Marvel are actually shot with stunt doubles or, in the case of the flying sequences, a papier-mache sculpture strung on wires.
The flying effects were performed mostly with a dummy. The dummy was slightly larger than life, at 7 feet tall, and made of paper mâché so that it weighed only 15 lbs. The uniform was made of thin silk and a cotton jersey. Four pulleys connected to each shoulder and calf, which were strung on two wires so the dummy moved along them by its own weight. The wires were attached to two objects across the view of the camera, and the dummy slid from one to the other, giving the appearance of flight. This system was originally intended for a Superman serial, a prototype of which was built but discarded. The flying pose used for the dummy, arms outstretched and back arched, was based on drawing by Mac Raboy. If Captain Marvel needed to be seen flying upwards, the cape was weighted down and the dummy slid backwards. The film of this was then reversed.
Dave Sharpe was the human part of the effect. Dressed as Captain Marvel, he would leap from a high point with his body straight, as if able to fly, then roll to land at the last second. The combination of effects and stunts produced the overall illusion of a flying person. Sharpe also performed other stunts as Captain Marvel, such as back flipping and knocking down attacking natives in the first chapter. Some shots of Captain Marvel flying were filmed with Tyler against rear projected clouds. However, some of these scenes show the wires used to hold him up.
According to Stedman, the flight scenes were “the most successful illusion of such aerobatics ever put upon the screen, in serial or feature.”
The picture is largely carried by a young and energetic Frank Coghlan as Billy Batson, who has almost all of the dialogue. The character of Captain Marvel is barely a walk-on, he has about as much actual screen time as Lou Ferrigno used to get on the old Incredible Hulk TV show– and Cap generally only shows up for the same reason, to get his alter ego out of trouble at the last possible minute.
I’m going to take a moment to mention something that falls into the category of, “It’s just a damn shame”. My brother is sick of me complaining about this, but I think it’s just a damn shame that Captain Marvel lost his name! It makes me sick really when people today call him Shazam! Shazam was the Wizard’s name! People today don’t understand, but here’s what happened…
After the success of National Comics’ new superhero characters Superman and Batman, Fawcett Publications started its own comics division in 1939, recruited writer Bill Parker to create several hero characters for the first title in their line, tentatively titled Flash Comics. Besides penning stories featuring Ibis the Invincible, Spy Smasher, Golden Arrow, Lance O’Casey, Scoop Smith, and Dan Dare for the new book, Parker also wrote a story about a team of six superheroes, each possessing a special power granted to them by a mythological figure.
Fawcett Comics’ executive director Ralph Daigh decided it would be best to combine the team of six into one hero who would embody all six powers. Parker responded by creating a character he called “Captain Thunder”.
The first issue of the comic book, printed as both Flash Comics #1 and Thrill Comics #1, had a low-print run in the fall of 1939 as an ashcan copy created for advertising and trademark purposes. Shortly after its printing, however, Fawcett found it could not trademark “Captain Thunder,” “Flash Comics,” or “Thrill Comics,” because all three names were already in use. Consequently, the book was renamed Whiz Comics, and Fawcett artist Pete Costanza suggested changing Captain Thunder’s name to “Captain Marvelous,” which the editors shortened to “Captain Marvel”. The word balloons in the story were re-lettered to label the hero of the main story as “Captain Marvel”. Whiz Comics #2 (cover-dated Feb. 1940) was published in late 1939.
Visual inspiration for Captain Marvel came from a number of sources. His appearance was modeled after that of Fred MacMurray, a popular American actor of the period, though comparisons to both Cary Grant and Jack Oakie were made as well. Fawcett Publications’ founder, Wilford H. Fawcett, was nicknamed “Captain Billy,” which inspired the name “Billy Batson” and Marvel’s title, as well. Fawcett’s earliest magazine was titled Captain Billy’s Whiz Bang (which is also mentioned prominently in The Music Man by Robert Preston during the crusade against the pool hall), which inspired the title Whiz Comics. In addition, Fawcett took several of the elements that had made Superman the first popular comic book superhero (super-strength and speed, science-fiction stories, a mild-mannered reporter alter ego) and incorporated them into Captain Marvel. Fawcett’s circulation director Roscoe Kent Fawcett recalled telling the staff, “Give me a Superman, only have his other identity be a 10- or 12-year-old boy rather than a man”. (NOW REMEMBER THIS PART AS IT’S VERY IMPORTANT)
As a result, Captain Marvel was given a 12-year-old boy named Billy Batson as his alter ego. In the story of his origin printed in Whiz Comics #2, Billy, a homeless newsboy, is led by a mysterious stranger to a secret subway tunnel. An odd subway car with no visible driver takes them to an underground tunnel with seven statues depicting the Seven Deadly Enemies of Man (Pride, Envy, Greed, Hatred, Selfishness, Laziness and Injustice): the lair of the wizard Shazam. (See! The Wizard is Shazam!) The wizard shows that he has observed the hardship of Billy’s life, and grants him the power to become the adult superhero Captain Marvel, just before a stone suspended above Shazam’s head crushes him. His ghost says he will give advice when a brazier is lighted.
In order to transform into Captain Marvel, Billy must speak the wizard’s name, an acronym for the six legendary figures who agreed to grant aspects of themselves to a willing subject: the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles, and the speed of Mercury. Speaking the word produces a bolt of magic lightning which transforms Billy into Captain Marvel. Speaking the word again reverses the transformation with another bolt of lightning.
Captain Marvel wore a bright red costume with gold trim and a yellow lightning bolt insignia on the chest. The body suit originally included a partial bib front, but was changed to a one-piece skintight suit within a year (the partial bib would be restored to Captain Marvel’s costume much later in the character’s history, in 1994). The costume also included a white-collared cape trimmed with gold flower symbols, usually asymmetrically thrown over the left shoulder and held around his neck by a gold cord. The cape was inspired by the ceremonial cape worn by the British nobility, photographs of which appeared in newspapers in the 1930s.
Through much of the Golden Age of Comic Books, Captain Marvel proved to be the most popular superhero character of the medium with his comics outselling all others, including those featuring Superman. In fact, Captain Marvel Adventures sold fourteen million copies in 1944, and was at one point being published bi-weekly with a circulation of 1.3 million copies an issue (proclaimed on the cover of issue #19 as being the “Largest Circulation of Any Comic Magazine”). Part of the reason for this popularity included the inherent wish-fulfillment appeal of the character to children, as well as the humorous and surreal quality of the stories. Billy Batson typically narrated each Captain Marvel story, speaking directly to his reading audience from his WHIZ radio microphone, relating each story from the perspective of a young boy.
Detective Comics (later known as National Comics Publications, National Periodical Publications, and today known as DC Comics) sued both Fawcett Comics and Republic Pictures for copyright infringement in 1941, alleging that Captain Marvel was based on their character Superman. After seven years of litigation, the National Comics Publications v. Fawcett Publications case went to trials court in 1948. Although the judge presiding over the case decided that Captain Marvel was an infringement, DC was found to be negligent in copyrighting several of their Superman daily newspaper strips, and it was decided that National had abandoned the Superman copyright. As a result, the initial verdict, delivered in 1951, was decided in Fawcett’s favor.
National appealed this decision, and Judge Learned Hand declared in 1952 that National’s Superman copyright was in fact valid. Judge Hand did not find that the character of Captain Marvel itself was an infringement, but rather that specific stories or super feats could be infringements, and that the truth of this would have to be determined in a re-trial of the case. The judge therefore sent the matter back to the lower court for final determination.
Instead of retrying the case, however, Fawcett decided to settle with National out of court. The National lawsuit was not the only problem Fawcett faced in regard to Captain Marvel. While Captain Marvel Adventures had been the top-selling comic series during World War II, it suffered declining sales every year after 1945 and by 1949 it was selling only half its wartime rate. Fawcett tried to revive the popularity of its assorted Captain Marvel series in the early 1950s by introducing elements of the horror comics trend that gained popularity at the time.
Feeling that this decline in the popularity of superhero comics meant that it was no longer worth continuing the fight, Fawcett agreed to permanently cease publication of comics with the Captain Marvel-related characters, and to pay National $400,000 in damages. Fawcett shut down its comics division in the autumn of 1953 and laid off its comic-creating staff. Whiz Comics had ended with issue #155 in June 1953, Captain Marvel Adventures was canceled with #150 (November 1953), and The Marvel Family ended its run with #89 (January 1954).
NOW FOR THE IRONY…When superhero comics became popular again in the mid-1960s in what is now called the “Silver Age of Comic Books,” Fawcett was unable to revive Captain Marvel, having agreed never to publish the character again (as part of settlement of the lawsuit). Carmine Infantino, publisher of DC Comics, licensed the characters from Fawcett in 1972, and DC began planning a revival. Because Marvel Comics had by this time established Captain Marvel as a comic book trademark for their own character, DC was forced to publish their book under the name Shazam!. Infantino attempted to give the Shazam! book the subtitle The Original Captain Marvel, but a cease and desist letter from Marvel Comics forced them to change the subtitle to The World’s Mightiest Mortal with Shazam! #15 (December 1974). As all subsequent toys and other merchandise featuring the character was also required to use the “Shazam!” label with little to no mention of the name “Captain Marvel”, the title has become so linked to Captain Marvel that many people took to identifying the character as “Shazam” instead of “Captain Marvel”.
So now, the company that forced Captain Marvel to lose his trademark name owns him and can’t use the name themselves! Here’s where you go, “It’s just a damn shame!”, because Captain Marvel is so much cooler than Shazam! Now I wish they would just go back to his original name of Captain Thunder. Anyway, enough of my tirade…back to the blog.
Trompe-l’œil: (French for “deceive the eye”, which can also be spelled without the hyphen in English as trompe l’oeil, is an art technique involving realistic imagery in order to create the optical illusion that the depicted objects exist in three dimensions. Forced perspective is a comparable illusion in architecture.
History of film companies as defined by IMDB: Republic Pictures was an American independent film production-distribution corporation with studio facilities, operating from 1935 through 1959, and was best known for specializing in westerns, movie serials and B films emphasizing mystery and action.
The studio was also responsible for financing and distributing one Shakespeare film, Orson Welles’ Macbeth (1948), and several of the films of John Ford during the 1940s and early 1950s. It was also notable for developing the careers of John Wayne, Gene Autry and Roy Rogers.
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